Hey guys.
I’m attempting to set up a rig for an armoured knight and am using a Copy Rotation constraint on joint armour to get its rotation to be a median between the surrounding bones. Like so:
The knee armour is parented to the Shin bone, and has a Copy Rotation constraint using the Thigh bone:

It’s working perfectly. But then I go to do the same for the opposite side, which has the exact same setup, and it’s screwing up; the knee armour shrinks into the leg when the influence is anything but 1.
The only thing that should even have a remote possibility of causing this is that I duplicated the left side and mirrored the pieces to make the right (Broken) side. But why should that have any impact at all?
EDIT
Aye, it’s definitely caused by the mirroring, somehow. In fact, when I try mirroring the object by scaling it by -1, it doesn’t flip over, it just kinda ‘starts over’ on the part where it would usually cross over. Perhaps the axes weren’t mirrored either or something?
