Object data and keyframe animation

Good morning,

I have a character that I would like to animate in different scenes. I want to link the object data for each scene so that if I do any mesh modification it will be done for each of the animations. However, by doing so I realize I can’t animate my rig by keyframe independently in each scene, as the keyframes are affecting each scene.

I hope I’m clear. Is there a way to link object data but still be able to animate the keyframes independently in each scene?

Thank you very much,

Me - I link (Not Append) the character/model into a new empty blend file - create a Proxy Rig on the armature and then animate that. If you change the model, the linked blend files also change. Works for me, but I am sure there are other ways using scenes, that I have not tried.

This works because you are animating the Proxy rigs, not the original rigs. :eyebrowlift:

Cheers, Clock.