I’m facing a little problem with the shading of my project. It is working as intended but, the object disappears at certain positions. Have anyone encountered such problem before?
Explanation:
I have a sphere inside of the main object.
The sphere has a emission shader applied to it.
The main object is supposed to be similar to glass, so it is intended for the sphere to be seen and the light to “pass through” the body of the main object.
I have maybe a solution : in your 3d viewport, press N key, then got to view => view :
And you have clip START and END
Click on the END and mark 10000 m
Hello everyone, thank you very much for your help!
I think I’ve found a solution for this. I was using “only” the Principled BSDF, and I didn’t know that a Transparent Shader existed. So… to resolve my problem I mixed these two shaders and everything works as intended now.
May this little phrase helps everyone from now on hahaha
There are more shaders in blender than the Principled BSDF