Hello, secon post here.
I just ran in the next issue when parenting a mesh to a bone. It displaces by 57m and rotates it. Frustrating as hell.
And yess, before i did anything i applied scale, rotation, etc.
What am i doing wrong?
Is the mesh object that is out of place the ‘body’?
If so, according to the outliner, it’s not parented to the bone. If it was, it would be a mesh object under the armature object.
Try this - with the mesh object in the correct location, select the mesh object, then shift-select the armature, enter pose mode and select the bone you want to be the parent. Now do a ctrl-P → parent to bone.
See if that works,
Randy