Object do a little jump with follow path animation when rendered

Blender noob here.

I’m trying to do an animation where the camera follows the path around the object.
When I see the animation in Blender, the path is flawless but when I render it, the object does a small jump.

How can I fix it?

The video here:https://imgur.com/a/kRut9aq

I encountered a similar problem in older blender versions, I had a camera parented to a rig and somehow the viewport preview was fine, but for rendering, 1 frame once in a while was the camera way out of position.

Upgrading version solved the problem, but I imagine that you’re on a recent version?

What you can try is copy your whole setup into a new blender file, see if that solves it. Other that that you can change the way you do this. You mentionned that the camera follows a path, but it would be way simpler to parent the camera to an empty and rotate the empty.

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Hi! Thank you so much for your answer. Yes, I have the recent version.

I tried what you said but it still does the little jump.

The file: https://pasteall.org/blend/0f6db2fe965842028315f94808c07c3e

crazy_n (With Empty).blend (2.4 MB)

Try this.

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It’s perfect!
I was doing it wrong.

Thank you so much!!!