Blender 2.55
Primary Question.
Can a curve which is animated by hooks frame by frame on vertices be …
duplicated multiple times per frame… with each duplicated curve having the hooks further animated.
Is there some common technique of getting a little random variation on
duplicated curves vertices? (not just translate rotate scale of gross object)
which can later transformed??
----------optional reading …
Lets say their are 50 copies of the original curve … which is animated.
I need all 50 copies to be a little different.
With my current knowledge
If I do not share the curve data I do not get the results I want … just separate objects that will easily loose all similarity.
When I share the curve data and use different hooks … either hook changes 2 visualizations of the curve.
I need something like
- change frame
- update animate distinguished master curve as usual
- copy master curve data to 50 copies.
- slightly modify the 50 copies.
- render all 51 copies
- change frame.
I was hoping the each hook copied and worked with the static curve data producing a runtime curve. But it appears I was wrong. I do not understand the sequence of events in blender.
There are shape keys … but it appears shape keys …override dominate supersede… hook manipulation. I could not get that approach to work.
Further optional reading.
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I would like to duplicated the components of an multipart visual object with variation.
The variation probably needs to come from
variation of hooks which control curve vertices.
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//Success so far
For example let the object be a flower with say 09 similar petals … which respond to some imaginary wind.
I do need to place the flowers with stems in particular places.
The flower head has petals … each petal is a result of a …mesh …armature … spline ik constraint … curve hooked to second armature …
The array modifier is used to rotate each petal 40* 9 = 360 degress for a boring flower.
The array modifier was fine to produce
- radial symmetry
- The typical object transformation of translation, scaling, and rotation
//Failure so far
Now I would like the petals be quite similar in formation and scale.
Yet I would like to create subtle variations of the curve used for the spline ik constraint
The petals are animated in time so they move in response to imaginary wind.
So I need to vary the hooks which control curve vertices.
Of course I want to use a work scale-able time efficient technique.
I do not want model each of 9 petals for each flower.
I want to model 1 petal for each flower.
I want to animate one petal and the others are desired to be close … but not exact copies…
they have just a little noticeable variation or randomness
I want to introduce random variation to each petal before it reaches the array modifier.
So I do not see how the array modifier can receive extra information to do this.
Another thread mentioned (I place a marker comment on that thread)
Particles which apparently do not precisely place an object.
Duplication on vertices. (dupliverts???)
Sharing of meshes.
Would some fancy python script be useful?
F-Curve modifier?
Just to repeat I believe I want to produces variation on hooks which modify points of vertices on a curve.
Of course please inform me of any inefficient beliefs I have.
Thanks in advance.
The array modifier for
Suppose I have a flower like object.