Hey, I usually don’t ask for help but I cannot find any solution for my problem.
The corners of my objects in the viewport get clipped/jagged/messed up with the default viewport settings. It seams like blender is flipping the normals on the edges. It gets more worse by zooming out. The problem has nothing to do with the anti aliasing. I tested every setting there in the preferences.
Really appreciate your help.
In the screenshots you can see how the objects get displayed in the viewport.