I need to render an object in Cycles, but use the shadows from Internal rendering of the same object.
So far to avoid receive shadows in Cycles I have used the Emission property. To render only the shadows in Blender Render I enabled the ‘Cast only’ on the object’s material, but they can’t be combined.
If for example Blender Render could mask the shadows (not draw shadows under the object) and also make the rest area transparent, I could just mix the two images.
So, does anyone know of a way to achieve this?