Object hanging on rope animation with physics simulation

I’m looking for a tutorial or detailed information on how to use Blender physics to create an animation in which an object is connected to a rope and falls into the screen.

I know how to create my rope with a curve, but then I’m not sure how to set up the Soft Body simulation so that it basically only applies gravity to the rope and keeps one end attached to the imagined ceiling and one to an object.

Describe a bit more in depth what you’re looking to achieve. If the rope is attached to the ceiling and to a heavy object then it will remain rigid and act as a pendulum. If it needs to wrap around another object, like a tetherball, that will be different. Does the rope have spring in it, like a bungy cord? Does the object attached need to interact with a third object, or deform? Elaborate a bit.