Object info is great to randomize colors but...

Object info is great to randomize colors but… it would be cool if there was a way to do the same on a “loose parts of a mesh” basis.

Lets say i have 1000 leafs… it seems to be faster to render that as one object and 1000 mesh loose parts than 1000 seperate objects…

also is faster to move in the 3d viewport and to manipulate…