Object Info Random not functioning in Cycle Nodes

Hey guys,

So I just want to know if anyone else is having difficulties getting Object Info’s random output to function in Cycle Nodes. I have seen several tutorials utilizing object info to give leaves random colors when emitted from a particle system, however I cant seem to get object info’s random output to produce anything. Currently my setup is

Object info [Out: Random] >
[In: Hue] Hue Saturation Value [Out: Color] >
[In: Color] Diffuse BSDF [Out: BSDF] >
[In: Surface] Material Output.

However this does not seem to have any effect on the color of the material no matter how many copies I make. I have attempted to use the color ramp method as well to no avail. I also attempted to use the Particle Info’s Index, but that does not seem to be functioning either. Any ideas? I can work around this but its just a bit frustrating.

See example of using random output. Note than the material is added to the emitted object, not the emitter.

Attachments

random.blend (390 KB)

Awesome, thank you very much. It seems that these color changes only occur in rendered mode, and cant be noticed when just viewing the material.