Hey guys,
So I just want to know if anyone else is having difficulties getting Object Info’s random output to function in Cycle Nodes. I have seen several tutorials utilizing object info to give leaves random colors when emitted from a particle system, however I cant seem to get object info’s random output to produce anything. Currently my setup is
Object info [Out: Random] >
[In: Hue] Hue Saturation Value [Out: Color] >
[In: Color] Diffuse BSDF [Out: BSDF] >
[In: Surface] Material Output.
However this does not seem to have any effect on the color of the material no matter how many copies I make. I have attempted to use the color ramp method as well to no avail. I also attempted to use the Particle Info’s Index, but that does not seem to be functioning either. Any ideas? I can work around this but its just a bit frustrating.