I’m trying to learn Blender and Unreal Engine as I want to challenge myself to make a small game. I created a pretty simple medieval window, and exported as a .fbx and imported to Unreal Engine 4.26. However when I add it to the scene, the backside of the object is transparent.
I’m adding some pictures for you to see, hopefully someone understands what I have done wrong!
You have a a one sided material and it is supposed to be something likes this.
If your normal points to the outside like so:
^
__|___
|
1==> <- | <==2
|_____
|
v
Your object is visible from view (1) and also a little more from above and below. If you look from (2) then iit is nor visible… if you look more from above you can ssee the inner part of the lower polygons and looking from below the upper polygons. If you wanna see you object also from behind you have to add polygons to close the open areas.