I want to insert an animated object in the BGE. The object has rotation and location animated, but I want it to be moved and rotated so it’s in the right place in the scene and still keep the animation of the object (localy). Everytime I move/rotate the object and I play the animation it jumps back to the original position/rotation.
For me it worked. First I animated a cube, then I parented it to an empty. After that I could place the empty with the cube anywhere in the scene and it played from that place.