My ‘Scene’ RenderLayer is made of 8 object layers. 3 of those 8 object layers have been deselected from the Scene RenderLayer because I want to composite them differently.
When I render, the Scene still renders these deselected layers.
Anyone have an idea where the ‘cross-talk’ might be coming from?
I had a node tree up and running, but even after completely tearing it down and just having one ‘Scene’ RenderLayer going directly to the Viewer and Output nodes (NO filters), these deselected object layers are still showing up.
The deselected layer contains planes used for glowing strips, which is why they’re on a separate object layer - for the glows and glares. But they’re not duplicated on the scene layer.