I’ve been playing around with the Cycles version of Sintel Lite. After importing (by linking) a model I created into the Sintel file, I had to scale it down to suite Sintel’s dimensions.
On rendering the resulting pose, the textures on my imported model are scaled up, along with the resulting bump mapping.
I’m thinking that because I’ve scaled the model down, the renderer is using the unscaled textures in the original model blend file, and applying that to the scaled image.
Is there something that I need to do to get the renderer to scale the textures as well?