for some odd reason, I found out that I was using the same image texture twice when I haven’t have been doing so. I suspect that image texture might be causing me some headache export-wise in DirectX, but that’s besides the problem.
How do i find out where exactly was a particular datablock used? In my case, it’s an image texture that’d been used twice. I can’t figure out for nuts where else did I use that texture. Is there a way to find out? I tried Find in the Outliner, but it only returned me a single reference to the image object. Help!