I’ve been playing around with blender for a while now (i’m comfortable with things like subserf, extruding, different methods of selection, and transform, scale, rotate, etc…). But one thing I haven’t been able to figure out is how to manage multiple objects. Suppose I want a detailed model of a person standing. I thought it’d be necessary to keep the person’s foot as a separate entity from his head. I’ve played with pixel groups but those can’t be named. I’d like to specify that “this” object is the foot and “that” object is the left hand and “that other object” is his head. And I’d like to be able to select these objects, group them, separate them, and give them children objects (aka the foot object has 5 toe objects; the toes are part of the foot).
I imagine that this type of functionality is in blender somewhere but after searching through numerous forums, reading/watching/listening to a few tutorials and even buying a book I still haven’t found any answer.
I appreciate the help.