I have a sphere being followed by a dynamic camera, resting on a plane. The sphere is moved around by force as in BSoD Game Engine tutorial:
http://wiki.blender.org/index.php/BSoD/Introduction_to_the_Game_Engine/Moving_the_cube_using_physics
The problem is that the ball always moves on the global axis, regardless of which direction the camera is facing. I’d like to have it so that when I push forward the ball moves away from the camera and when I push left the ball moves left from the camera’s point of view. I don’t want the player to have to rotate the ball manually, I want them to be able to push left and have it start rolling left.
I searched the forums a few times with various terms and looked at the currently active threads in the past dozen or so pages. I’ve seen some people ask this question before and a few people mentioned solutions but I haven’t actually been able to find any solutions. I’m familiar with Python, though not with using it in Blender, if it comes to that.
I’m not tied to this camera setup either and may switch to a different one later. This is all just experimentation at this point.
My blend file: http://www.thingie.net/f/TypeA.blend
Any help would be greatly appreciated. Thanks.