So I have an armature and a couple objects I want to parent to the individual bones in the armature. I was able to do so like this for each of the objects:
However, despite having set the origin to center and applying all transformations on both the parent and the child, the child moves and rotates randomly the instant I parent it to the bone. I am able to move it back where it was manually but that is too inaccurate and inefficient for what I am doing. Any ideas?
P.S. I am able to use this option when parenting an object to the armature,
but when I change the parenting mode from “object” to “bone” in the “relations” panel I don’t get any options to “keep transform”. It is crucial that I parent each object to their respective bones. Thank you for the help