When i switch to camera view, my main object iv’e modeled moves to the position of the camera. The eye balls which i set in his head, detach and stay where they were. So, when i go into camera view all i see is the inside of my model’s head. When i go to front view his eyes are a few feet behind his head. (By the way, i put the body of my model in layer 1 and just the eyes in layer 2.) I am attempting to change the camera while all layers are selected. Also, i saved my project before this happened so i can still go back. Any ideas why this is happening?
EDIT I’m following the tutorial called BSoD/Introduction to Charactor Animation from the blender wiki
EDIT I added a few screenshots a few posts down.