I come from a structural analysis background. In most analysis packages (Finite Element, CFD, etc…) it is possible (in fact it is often mandatory) to name individual geomatric elements so that they can be uniquely referenced. An example of this is that each individual vertex has its own number so that you know exactly where the load is applied and what the deflections are.
Is the same thing possible in Blender?
Specifically, does each vertex have a unique identity that can be accessed, or is it only possible to select vertices manualy by clicking on the screen?
Furthermore, when the physics module applies a force to an object (for instance due to game logic) where/how is the force applied exactly? Is it applied evenly to each individual vertex or does it simply act upon the CofG?
Am I being to complicated here?
I understand that Blender is for animation and rendering but it seams to be so powerful I am just not sure where its boundaries are.