I have done some playing with the game engine in the past, but have never figured out how to make things animate. I have the character’s mesh with an armature modifier, I have an animation to play, I have the armature logic bricks set up. I have also tried parenting the armature to the character several times.
However, every time I start the game engine, my character returns to his base pose (T-position as he was modeled in) Like the armature is not even affecting him. What could I be doing wrong?
I’ve looked all through this and other forums and seen several people with similar problems, but none of those fixes has worked for me. It’s getting really frustrating.
Thank you for the quick reply, but neither of those had any effect.
I have tried downloading games and demos, but they all seem to crash Blender if I try to right-click and select the character to figure out what was done.
Alright thank you, I got that to work. My computers definitely not slow, I don’t know why Blender would crash.
So the problem wound up being with the way I was parenting, I guess. I hadn’t clicked ‘name vertex groups.’ For a second you had me worried I’d have to put all my actions into the ipo timeline! That would have been a hassle.
But I tested it, and sure enough when I say ‘name vertex groups’ it works just fine. Thanks a lot!