I made a car that drives over hills and have to react like a real car so when the back of the car is on the lower side of the hill, it have to react like a real one.
I tried different things to let it react like i discribed, but it still looks like the car is standing horizontal.
Can i find a tutorial somewhere, or can somebody tell me how to do it.
Add a material to the ground, and click the “DYN” button in the material buttons, (just to the left of the colour boxes.) A bunch of new buttons and sliders should appear.
Set “FH Force” to 1.0, “FH Dist” to 0.1, “FH Damp” to 0.15, and click the button that says “FH Norm.”
You may want to play with the settings a little, but these are the values I’ve found generaly work the best.
Now select your car, and in the realtime buttons click the “Rot Fh” button. Your car should now rotate to follow the ground.