I got a question concerning the Bevel Modifyer used at this Object.
The Bevel Modifyer only works if I switch “Clamp Overlay” to off but then it slightly distorts my object. Otherwise the Bevel Modifyer has no effect at all.
Similar objects in the same scene seem to bevel fine with the “Clamp Overlay” option switched on.
I applied all transformations, the faces are pointing in the correct direction and the objects seems to be “clean”.
Are there any ideas why this specific object is causing problems to bevel, why others don’t?