I have two problem the object itself and the normal map when using armature (When the bone is moved). This is a humanoid character and it’s Blender 2.79. And I use the automatic weight bone.
1.- First problem, I will show two images, it’s the shoulder.
When I don’t move the bone it’s all normal but when I move the bone(Depending all much I move, the more I move, it get worser):
As you can see, the object itself separate.
As I say, this is a humanoid character (First time doing), and I did it by part, I mean the hand is one object, the head is another object, the body, etc. So, what you see above, was two object separated, but now it’s united as one.
When the model is finally finished I used “two ways” to unite them, the first is by using ctrl + J and the other is using a addon sculpt that has union,separation,difference like the modifier (I think they are the same but in an addon), but unfortunately, both way give me same result.
2.- The second problem, I don’t know why it’s happening since I have made another model with armature and it didn’t gave me problem about the normal map of the model.
But this time the normal map of this model slowly disappear when I move the bone (Just like above, it depends how much I move, if I move a lot, it get worser, I mean fading away).
I made this character in T pose.
I need someone to help me get out of this, I already have almost 3 months making this model and no result to give.