object origins visibility

I have a charater made of multiple parts and Blender shows the origin dots of every single part. Is there a way to turn off de visibility of those dots ?

tx

No, but you can tone them down. Either Join them all in which case you’ll have one object center (you will still be able to select the single sub-objects by selecting one vert and hitting L with your mouse over it), or, scale the whole model so the centers are less visible (which means you may have to scale the whole scene). Neither option may suit your needs.

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thank you.
I didn’t know about this sub-object thing.

I will use it to easily create vertex groups on the new joined mesh, then assign them to the armature instead of parenting multiple parts to bones.

cool.