Hi!
I’m having one of those nightmarish freelance jobs where the dealine is approaching and something, that I thought would be rather simple, is giving me all sorts of weird problems. I would really appreciate any input on this problem since I’m getting tired and might not think logically about the issue.
So here’s the thing:
I have object A that is parented to object B (in order to have local z-axis rotation for A).
I’m also animating the position of B (which naturally also moves the child A).
The weird part is that after I got everything in the right position in the 3d-view and render (using cycles) object A is rendered in a different location than where I just saw it with my own eyes before the render. It looks like A is rendered in the location of it’s parent B and not the offset where it should be!
Your first guess might be that I moved the position of the object and forgot it has keyframes (which would override any change in location). But I am indeed moving the playhead in Blender before rendering, which should confirm that the issue is not that.
Any, and I do mean any, tips are highly welcome!
EDIT:
Let me add this: If I delete the parent object, then everything works normally. The object renders at the same spot where it appears in the 3dview. But I need the parent to have local axis rotation… Weird stuff…
