In a game of mine, I need to get multiple properties of multiple objects. I can do this easily, but I am getting data that I don’t need.
If I were to print an objects orientation onto the screen, I would get the following:
[[1.000000, 0.000000, 0.000000](vector),
[-0.000000, 1.000000, 0.000000](vector),
[0.000000, -0.000000, 1.000000](vector)]
What I need to know, is how to get rid each occurrence of (vector)
Edit ---------
I found the solution. I just needed to convert the matrices to lists.