Object referenced texturre coordinates - Fails when object is rotated

@CarlG
I’ve done some more searching
I stumbled upon this post

Its not a 100% solution to the issue, but it solves 1/2 of it.
Object that aren’t rotated will tile seamlessly and the mapping is world aligned (no object reference in the coordinate node)

but with rotation its still somewhat broke, you’ll get texture seams but the texture won’t stretch as it was previously.

I guess in my case this is a small win for now cause its less touch up i need to do in Photoshop