Update; I decided to ‘fix’ this issue by re-creating the offending object from other parts I had. It works, but still curious if there is another way to get out the issue described below in case it happens again. Otherwise I’m good now.
I don’t know how I got into this situation, but I have one object that is refusing to rotate (or move) from frame 2 -> End. If I rotate it, it looks like it will work but once I select to commit, it goes back to the original rotation. Then if I go back to frame 1, the object is at the rotation I just attempted. I tried clearing all keyframes, and from what I can tell I don’t see any left.
I don’t have any rot/lot/scale/keyframes/etc that need to be preserved. Any ideas on how to fix this situation?
If this just seems bizarre, I do have other objects that are working properly where I could recreate the offending object with the good parts.
Steps to reproduce:
Go to frame 2
r z 45 (object appears to rotate, but when selecting, it goes back to the original rotation)
Go back to frame 1
object now at rotation from the ‘r z 45’ command.