Hi all,
This may be a nubee question but here goes.
I’m using Blender 3D to make scenery objects for X-Plane. There is a stumbling block that I’ve come across and I’m hoping that someone can point me in the right direction. I can’t find where the size of my object is I found the select all then press S and there is some kind of coordinate size in the lower right corner of the window. The size I got for my object is X, Y, Z all measure 1.000 which seems strange since the object in question is a static airplane to place at an airport for scenery. With this measurement the object should be a standard geometric shape. Also what does 1.000 mean? I don’t want to make an object thinking that I have the right size, say for a 80 story building and get it into X-plane to find it is the size of house. Any help with this would be great.
RacerX
How to tell you in only a few word. The use of size in Blender is a stroke of genius from one programmer and a misleading mess for the poor user. It only has a relative meaning. Do this : scale an object any way you want in object mode (selected pink) ; then press Nkey and have a look at what happened to the sizes : pretty expected isn’t it ? Ya, right ! Now use ctrl+Akey > Apply Size/Rot and have another look to the sizes using Nkey : yup! All are reset to 1. Hence Size has no absolute meaning. Go into edit mode, select all vertices and do some scaling : the values for Size… won’t budge.
To evaluate the real, absolute size, what a normal person would call size, you can only rely on the grid : it is in Blender units and you’re free to imagine that they are going to be inches, kilometers or light years.
Though it out : it’s worth it in the long run.
Jean
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Do some trial and error experimenting with a simple cube, pencil and paper. Export it at different blender-unit sizes then extrapolate that to your model.
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