I am working on an FPS and have run into a bit of a bump in the road. I have been assuming that one grid = one foot (USA measurements). How big or small does an object need to be in the environment to be ok in the game environment; or does it matter? I know you have to adjust the “clip” on the camera as things farther away will not show up. However, if I made my levels and then shrunk them down really tiny would that affect anything? I have not heard much on this subject.