This is my character when I press P out side of camera…
And this is P in the camera view… the teeth, tongue, and eye meshes clip through the body mesh in a static fashion…
Any ideas on what might be causing this issue and how to fix the problem?
This is my character when I press P out side of camera…
And this is P in the camera view… the teeth, tongue, and eye meshes clip through the body mesh in a static fashion…
Any ideas on what might be causing this issue and how to fix the problem?
What do you mean with ‘clipping in a static fashion’? Have you tried to adjust clipping yet?
If the above measures don’t work, try selecting the meshes individually and apply Ctrl+N in edit mode with all vertices selected.
Sorry took a minute to get back and reply to this…
@Raco not clipping in that sense… not sure how else to put it, here’s a video that might display the issue better:
@Monster Thanks for another informative reply. If it’s one of those issues I would assume overlapping faces… I have transparency off on all of my textures except for some “node” objects which I just added. I have adjusted the cameras clipping a bit but no real results… The objects that are clipping only clip in the the camera view as u can see from my video… not sure if that coincides with the overlapping faces… but the fact that only the eyes and teeth (separate meshes added to the main mesh during obj export and very likely to have overlapping faces from what I understand) are the only ones to have this issue makes it a likely candidate… Seems like a pain to fix but I’ll get on it soon. Hopefully I can just give those (elements) some space rather then wielding them onto the main mesh.
@love blender I didn’t get any results from crtl+n in edit mode with the vertices selected.