Object transparency in solid mode

I made a thing, and before I accumulate tools we already have in vanilla I thought I’d check. Is there a way to adjust transparency for selected objects in solid mode? keeping random on, not having to use material? Like so-

viewportTransparency_solid

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yes,

material tab → viewport display → adjust the color alpha

well to my original question it’s a “no” then, I would need to go through materials and would not be able to use random colors I guess.

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Yes. Turn on Random Object colour in the Viewport Shading first.

Select an object, and adjust the following:

Object tab → Viewport Display–>Color/Alpha

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that’s the one, thanks!

quick question on the side, anyone know how to allow random colors for a bigger range, not just those pastel ones?

That I wouldn’t know about.

The main reason why the colours are somewhat muted is simply because they need to light up (more saturated and brighter) when one or more object is selected.

It’s a design decision based on functionality.

That said, it might be possible via Python. Depends if this is a hard-set limit or not.

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yep, that could work with some finetuning

randomcolors

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