Object velocities for particles don't work as expected

Is there a way to get particles to move with the emitter object? I set the “object” part of initial velocity to 1 and all other initial velocity settings to 0. I would think that would cause the particles to move at the same speed as the object, but they don’t…some of them do, but many get slower velocities and trail behind the emitter. Is there a way to correct this? Is this a bug or did I misunderstand what the “object” velocity is supposed to do?

Hi,
This is not a bug.When particle sys starts,Blender calculates particles like different"objects".Start position is emitter LocRotScale and that is all.Emitter go on action
and particle ( created ) movement based on its propertys(ParticleSystem Panel).
But you can simulate “together”-movement …just set short Life(12,6…) of particles and more Amount
Good luck!

So what does the “object” initial velocity setting do if it doesn’t set the particle to inherit the velocity of the emitter object?

But you can simulate “together”-movement …just set short Life(12,6…) of particles and more Amount

What I want is not particles at the location of the emitter…I’m trying to make an explosion that moves while it expands. So I can’t set particle Life too short.