I would like to understand Blender’s use of the terms mesh and object a little better. For example, starting with a primitive, I create a stool. I UV map it with a wood texture and apply a material to it. I normally apply the same material to both the mesh (ME) and the object (OB). However, I could apply differerent materials to them. Also, the Outliner lists both the object and mesh separately.
So, Blender sees the object and the mesh as different, related, things. In my simple view, I see them as the same thing. Is this because an object might be something other that a mesh, like a curve, or is there more to it?