Objects 3D face corner positions to UV

Hey guys, is it possible to convert a 3D objects face corner positions to UVs?

I want to deform an objects mesh, save it as UV and then reapply those as UVs.
I want to create a UV map in geometry nodes without the unwrap node.

Here is a blend setup as explanation:


ObjectPosToUV.blend (133.8 KB)

I tried many setups including Sample Index, but never could get it to work properly.
Thx in advance for any help!

Hey, you don’t need to deform mesh directly, you can simply apply same transformations to the face corners positions

Also for the 3d surfaces better solution would flatten corners using face normals



A

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