Hey guys, is it possible to convert a 3D objects face corner positions to UVs?
I want to deform an objects mesh, save it as UV and then reapply those as UVs.
I want to create a UV map in geometry nodes without the unwrap node.
Here is a blend setup as explanation:
ObjectPosToUV.blend (133.8 KB)
I tried many setups including Sample Index, but never could get it to work properly.
Thx in advance for any help!