I’m playing with the collision sensor that works quite well in a 3D space. I’d like to get a collision but only from the camera even if objects are not really colliding.
Here is an example with two objects that are not intersecting each other but from the camera point of view, seen it as a “2D image”, the sphere is touching the cube.
In the opposite side, this shouldn’t be detected as a collision.
How could I get this information?
Is that even possible?