I am trying to make some kind of FPS. The problem is that when the hands get too close to the camera, they disappear. The thing is, if I move the hands away enough so that they don’t disappear, they are too far away.
Objects normally disapears if blender thinks they are not visible because outside of the cameras view. I noticed this could happen if you zoom the camera viewport to much.
Ive made sure that the objects are double sided (normals facing outward)
But I can come out of a tube onto a plane, turn around and objects disapear and appear and this has no relationship to how far away from the camera they are… really anoying!!!
the size 1.0,1.0,1.0 for object and armature don’t change the problem
my character is not visible if i try to see upper than his head or lower than his foot. When changing center, it’s better for one and for the other , the problem is worse. :mad:
after test, i see that the problem arrive when the action is activate, the object keep his center at the same position, but it move by the action or something like.
it’s remember me the problem with raytracing and armatured object.