I am trying to do some dupliverting of objects, but get no results. what I do:
set a plane.
make it a static particle emitter (low particle number)
make an object (a cilinder)
make the plane its parent
set duplifaces in the plane on
what i get is a single cilinder copy, (or four in each of its vertices if I set dupliverts, but thats not what i want)
I thought I would get like seven-nine copies of the cilinder in the random place of each fiber emitted by the plane, but to no avail. I’m just trying to duplicate the effect shown in this beautiful barn scene tutorial: http://www.harkyman.com/2005/05/22/sears-kit-barn-tutorial/
I don’t think you need Dupliverts.
On the visualization tab for the particle system choose Object and enter the name of the object.
The object will appear particle sized, so you may have to scale it up.
But in the meantime i found another solution, using the particle system as a modifier for the target object.
But there’s a catch, a bug?:
its neccesary to rotate the object 90 degrees around the x axis and then Apply Scale/Rotation to it. The Scale thing makes sense to me, but I cannot find an explanation for the needed rotation. If you dont use it, the objects will appear like ‘tumbled’ on the floor.
So, to duplicate a cone that stands upright, first I had to rotate it 90 degs around x axis, and apply scale/rotation. Then I can choose the particle system I created on a Plane as a modifier to the cone object.
This is the preparation scene and the result. As you see, to get an upright object this way is neceesary to rotate it first, weirdly enough
so, it makes more sense to use your recipe, much simpler and elegant