Hi! I have some rigid body sticks in my survival game, but when I throw them, they fall torugh floor. The are small and use convex hull collision. The terrain is VERY low poly, but huge. Only way they don’t fall torugh is if terrain has got convex hull, but that way the terrain doesn’t work as requiered. How to solve this?
Enable triangle mesh for the terrain
maybe check the collision margin or material physics of the ground ( and the sticks )?
I did, but it didn’t help. However, now, when I was away for a hour and went in again it solved itself… Now it works. It appears to be one of theese damned session errors again…
No, it didn’t resolve. I had forgot to set back terrain to triangle mesh… Margins are OK! Stick’s friction is 1.0, terrains- 0.5. Nothing else has been changed in settings…
OK! Increasing margins make it work, but… Now the sticks looks like they would be flying 15 cm on ground…
How do I solve this? I want the sticks to be exactly on ground, but so they don’t fall through…
You can use two objects for your terrain: one as the visible mesh with collisions disabled, and the other as the invisible collision object. You can then move one or the other up/down until the collision plane lines up with the visible mesh.
Khm… Yes, that sounds good…
You can also try playing with the physics settings in the materials tab. I had the exact same problem in the past but fixed it with those settings. It’s better than setting the margin because as has been said, that just makes things look like they’re floating.