Hmm. I found out how to make bones, but I am a bit confused. There are two boxes in the panels: OB in the Links and Materials panel and BO in the Armature Bones panel. Which box is the one I put the object name in?
I tried to put the object name into the OB box, but it appends “.001” to it.
Doing this I still have to make a rigging bone for every skeletal bone I make. I was looking for a way to make the object itself a bone and NOT have to make a rigging bone for each one. Sort of like give the object an attribute to act like a bone. I tried what you said and it doesn’t seem to work. I have a huge Octahedral rigging bone in the middle of each of my bones and they do not take the shape of my objects.
Okee. I found out how to make the bone the same shape as my Skeletal Bones and I had a joy figuring out how the bones are oriented when it is created. I figured out I could creat the bone in the same plane and object center and then simply Ctrl Rotate it to the exact position.
By this time I figure I can not make the object itself a bone, but make a bone the same shape as the object. I guess I will have to live with having about 200 Skeletal Bones as well as about 200 Rigging Bones.
I am not sure what that will do to the PC when render time comes, but at least it looks correct.
One more thing. How on Earth do I figure out where the head and tail are on a rigging bone that is made to look like an object?
I see no spheres that show the head and tail like when I first created the bone.