I don’t know if I hit some button or key combination unwillingly, but after sculpting one of my meshes all that will show up is one object which I haven’t even manipulated yet.
All the objects are on the same layer and they are all toggled to visible. The only visible object is not set to be the only render.
None of the invisible objects can be manipulated in any way.
However, when I render it to an image/video everything is as it should be.
Has anyone ever run into this problem before, or knows what I did wrong off the top of their head?