Hey,
I’ve got an object lagging behind when animating. Very involuntary secondary action.
It’s the tongue of my character. The lagging isn’t really always the case, but unfortunately doesn’t only appear when playing animation within Blender, but also when I just move frames by hand and even when I export animation (in whatever format). I can correct the position of the tongue and make it snap back to where it should be, by moving any bone in the scene. (And then undo the step to reset the bone moved).
But why is the tongue doing it to begin with? I am not aware of any box that I might have ticked in the process of creating the rig. The tongue is separate from the body and follows the head movement as a child to the head bone so that should work neatly. Skinning has no issues either, also, it’s not partly in different locations (as with areas that have weight influence from two bones) but literally seems to move a frame later than the rest of the figure. xD
Here is frame 1…
And here frame 2. The tongue is still where it was in frame 1. Here I can come and correct it’s displayed position in the ways mentioned above.
Any ideas what to look for?