Objects rendering in different spots

Does anyone know whats happening here? The feathers are rendering in a different place than where they are set. It looks fine in the viewport and the viewport render but when I render it they are all over the place.

They are not rigged yet and there is no animation on them:
Link to a file: https://www.dropbox.com/s/awctfgtd6oq2lwr/Bird%20issue.blend?dl=0


No one can since you haven’t provided information about the setup. Easiest to share those is to prepare an example file which contains at least a small bit of the model which goes wrong when rendered. More on how to prepare and upload in the tutorial linked in my signature.

You’ve also cropped the screenshots so it hides all feedback from the interface, and also the Blender version.

Ok I’ve uploaded the packed file and linked it to a drop box on the OP or download it here: https://www.dropbox.com/s/awctfgtd6oq2lwr/Bird%20issue.blend?dl=0

Sytems specs:

blender 2.79
Ryzen 7 1800x
32 gigs of 3300 ram
GTX 1080TI

Any help appreciated, this is pushing back my production time

Someone on another thread solved it, I feel dumb.
I had an old warp modifier on it that was off in view but not in render