Hey guys, Im relatively new to blender, and am enjoying it immensely so far, but Ive run into a really annoying problem: the location, rotation and scaling of certain objects are not saved.
The closest thread I could find that related to my problem was this: http://blenderartists.org/forum/showthread.php?t=180993&highlight=objects+repositioned+to+centre
which leads me to think that something is up with the objects’ datablocks (not sure what they are, but i assume they dictate the transformations on an object). Attached is the blend file with the buggy objects, and with a plane object whose transformations DO save.
PS: if you check the vertexgroups of some of the objects, you might find a list of bone names- I had an armature for the man but i deleted it. (by the way, deleting the vertex groups for the head didnt fix the problem)
PPS: I realise that the two pictures attached show the armature that used to be there, but as mentioned before, the problem still exists with it deleted
Thanks for reading this,
Blockman.blend (161 KB)