I am struggling to understand why an object in my scene (a glass) will not render, it has ray transparency enabled, however the mug,saucer and spoon all have ray mirror enabled
why does the glass not show up?
Here is a picture of the scene
And here is a render.
Sorry for the large size, for some reason I cannot save rendered images as anything but a targa file now, which is also confusing?
If anyone can shed any light on this it would be much appreciated.
These seem to be particles from the fluid system.
F7 --> Physics Buttons --> Fluid Section --> Uncheck ‘Fluid’
EDIT:
Just noticed the particle system is more insistent than I thought. Deleting the fluid system will not delete that particular particle system and there is also no “x” button in the modifier overview.
Here’s what works: Uncheck ‘Fluid’ as stated above. Delete the subsurf modifier with it’s “x” button. ALT-C the glass to mesh (Delete original). Reactivate the subsurf modifier.
EDIT:
Just noticed the particle system is more insistent than I thought. Deleting the fluid system will not delete that particular particle system and there is also no “x” button in the modifier overview.
Here’s what works: Uncheck ‘Fluid’ as stated above. Delete the subsurf modifier with it’s “x” button. ALT-C the glass to mesh (Delete original). Reactivate the subsurf modifier.
Strange thing, though…
Thanks Ikari,
Just out of interest what does alt-c do??
is it a copy of the original? If it is what is the difference between that and a duplicate?
Quite frankly, I had no idea how to get rid of this particle system. So I just tried ALT-C, which to my knowledge (in this context) converts all modifiers at once to mesh - just like clicking the ‘apply’ button for every modifier.
Therefore I asked you to deactivate the subsurf modifier before ALT-C: Otherwise subsurf would have been applied to your glass mesh permanently, too.