OBJ's material's all grey and white

I’ve imported a character that has all their texture maps in a folder called Maps. The folder is right next to the .obj file. An mtl file is also there.

However, when I import into Blender (2.6) all the materials are grey and white. It’s like it completely ignored the pictures.

Thre are a LOT of texuters and I don’t really wanna go through adding them all back one by one. Is there some way to fix this? Thanks.

Also, is there no Collada or FBX importer?

Thanks again.

Well even though I didn’t get any responces I just went ahead and reassigned everything.

It seems like Blender can put the materials on things, but when you turn the materials into nodes, you have to redo everything all over again. I hope that in the future, this can be automatically done.

I donno about 2.60, but when I import an .obj file into 2.59 it grabs the materials, too. Next time this happens you might pull the .obj file into an text editor (it’s just a text file, after all :slight_smile: and correct the material file/path names if they’re wrong. Look for the “mtllib” verb in the .obj file.

Hmm, now I notice that you refer to the materials as “pictures” so let me add the caveat that I’ve never tried this with UV-mapped pix.

  • Bill