Sorry I’ve been posting so much- I have so many questions and you guys are so awesome!
To keep it simple, I’ve attatched the file of my project. The problem is that the liquid keeps falling through the bottom of the glass. I followed a tutorial step by step, and he never had this problem. Any suggestions?
I baked the simulation here on my computer and all runs all right, the liquid don’t fall through the bottom of the glass.
But looking to your scene I can point some problems :
1 - Always apply the subsurf modifier from your objects.
2 - Objects like your glass, is better use the type of Collision : both
because it have volume(volume) but also is open(shell).
Try to use a different version of Blender, because can be a bug.
Here i used the version 2.72a