i am trying to do a fluid-sym w/o success.
i have a hand model which i need to fill with liquid.
if i leave the hand where it is i can simulate the fluid filling it, BUT if i RIG it and POSE, well it simply stops detecting it and there’s no chance to have it working.
If the hand isn’t moving while filling, could you use a static dupe of the hand and set it not to render? This kind of non-rendering collision object works very well with cloth, maybe also for the fluid sim?
this is now working freakin’ fine!
my bad i didn’t know that command: but i am sadly a weekend-blender user, and just now i am starting exploring wider options and cooler parts of the SW